Its bigger figure makes it vulnerable to the enemy, who can dismember your before you even reach them. These creatures are big and gangly, like the typical Necromorphs you see in the game. In a way it can be likened to L4D2’s Spitter, but Dead Space 2’s spit attack is much more immediately felt (as opposed to soaking the ground with acid). You can lash your tentacles at enemies when in a tight spot, and it’s great fun watching them flail about attempting to crush or shoot you. Being tiny, your advantage is definitely in being hard to spot and hard to catch, as well. Although it’s a bit of a headache getting used to the rapidly changing camera angles as you leap onto said walls and ceilings to shoot out of your tentacles at unsuspecting Isaacs, you’ll quickly orient yourself and expect the jolt of vision before it comes. The Lurker’s main intrigue is its ability to cling onto walls and ceilings, giving it a different angle of attack. My favorite of the three is undoubtedly the Lurker.
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